**A**t Gregynog, with mounds of snow still visible in the surrounding hills, not to be confused with the many sheep dotting the fields(!), Owen Jones gave a three hour lecture on simulation for optimisation, which is a less travelled path when compared with simulation for integration. His second lecture covered cross entropy for optimisation purposes. (I had forgotten that Reuven Rubinstein and Dirk Kroese had put forward this aspect of their technique in the very title of their book. As “A Unified Approach to Combinatorial Optimization, Monte-Carlo Simulation and Machine Learning”.) The X entropy approaches pushes for simulations restricted to top values of the target function, iterating to find the best parameter in the parametric family used for the simulation. (Best to be understood in the Kullback sense.) Now, this is a wee bit like simulated annealing, where lots of artificial entities have to be calibrated in the algorithm, due to the original problem being unrelated to an specific stochastic framework. X entropy facilitates concentration on the highest values of the target, but requires a family of probability distributions that puts weight on the top region. This may be a damning issue in large dimensions. Owen illustrated the approach in the case of the travelling salesman problem, where the parameterised distribution is a Markov chain on the state space of city sequences. Further, if the optimal value of the target is unknown, avoiding getting stuck in a local optimum may be tricky. (Owen presented a proof of convergence for a temperature going to zero slowly enough that is equivalent to a sure exploration of the entire state space, in a discrete setting, which does not provide a reassurance in this respect, as the corresponding algorithm cannot be implemented.) This method falls into the range of methods that are doubly stochastic in that they rely on Monte Carlo approximations at each iteration of the exploration algorithm.

During a later talk, I tried to recycle one of my earlier R codes on simulated annealing for sudokus, but could not find a useful family of proposal distributions to reach the (unique) solution. Using a mere product of distributions on each of the free positions in the sudoku grid only led me to a penalty of 13 errors…

1 2 8 5 9 7 4 9 3 7 3 5 1 2 4 6 2 8 4 6 9 6 3 8 5 7 1 2 7 5 3 1 6 9 4 8 8 1 4 7 8 9 7 6 2 6 9 3 8 4 2 1 3 5 3 8 6 4 7 5 2 1 9 1 4 2 9 6 3 8 5 7 9 5 7 2 1 8 3 4 6

It is hard to consider a distribution on the space of permutations, đâžÂč.